Character Art
Characters, creatures, and digital assets for film, television, VFX, stop motion, and commercials.
LAIKA’s Wildwood
Digital Sculpting, Character Modeling, Facial Articulation, 3D Printing Prep, ZBrush
Wildwood is an upcoming stop-motion feature from LAIKA. As a digital modeler in the Rapid Prototype department, I handled character head and face articulation systems, prepared puppet parts for 3D printing, and created digital sculpts used in production.
Mr. McKeel, father of Prue, Wildwood's main character, is one of the characters I created digital sculpts for on LAIKA's upcoming stop-motion feature.
Sid Meier’s Civilization VII - Official Teaser Trailer
Character Sculpting, LOD Modeling, Unreal Engine, Art Direction, Pipeline Development
Sid Meier's Civilization VII official announcement teaser, introducing the next entry in the long-running turn-based strategy series where players build and guide a civilization through the ages.
As Lead Character Artist/Sculptor at Halon, I created LOD models for the Unreal Engine workflow, collaborated with the Director and Visual Art Supervisor to shape the sculpture style and poses, and developed the technical workflow the character team used to keep every era's figures cohesive.
Starburns Industries’ Lincoln in the Bardo
Facial Sculpting, Character Modeling, Blender Pipeline, Performance Translation, Rigging Prep
Lincoln in the Bardo is Starburns Industries' latest stop-motion feature adaptation of George Saunders' novel, directed by Duke Johnson. As Character Sculptor, I sculpted hundreds of facial expressions for the film's characters, working with Director Duke Johnson and Animation Director Eric Leighton to translate performance notes into production-ready face shapes for dialogue-driven scenes.
As the film is still in production, imagery from this project isn't yet available to share.
Warner Bros.
and DC TV Shows
Digital Doubles, Likeness Sculpting, Texturing, Hair Grooming Houdini, Ornatrix
Warner Bros' DC television slate includes The Flash, Supergirl, Black Lightning, Titans, Batwoman, and Doom Patrol. Working through Encore Visual Effects, I modeled likeness and anatomy for digital doubles of the shows' actors, created digital outfits with texturing and material shading, and did hair grooming for photo-real humans and creatures across the productions. All footage shown belongs to Warner Bros., DC, and Encore Visual Effects.
Fuerza - The Flash
Fuerza is a character from Warner Bros' The Flash. I did the hair grooming and costume work for the character's digital creation.
Video: Tellerz World (Youtube)
Kilowog & Veon Concept Designs - Lanterns (HBO)
Lanterns is HBO's live-action Green Lantern series featuring Hal Jordan and John Stewart. These character designs for Kilowog and Veon were proposed concepts for the show, built from concept models by Justice Joseph and Dan Katcher. I was responsible for visual development, grooming, and shading/texture for production.