The bridge between digital and clay
I'm a Los Angeles-based character sculptor working across film, collectibles, and commercial projects, moving fluidly between digital sculpting and hand-worked clay.
Characters for screen and shelf.
Sculpts for LAIKA, Mondo, Hasbro, Mattel, Marvel, DC, Lucasfilm, Disney, HBO, Nintendo, and the Museum of Pop Culture. From stop-motion facial replacement libraries to 1/6 scale collectibles to life-size bronze.
LAIKA
•
Mondo
•
Hasbro
•
Mattel
•
Marvel
•
D.C. Comics/WB
•
LucasFilm
•
Disney
•
HBO
•
Nintendo
•
LAIKA • Mondo • Hasbro • Mattel • Marvel • D.C. Comics/WB • LucasFilm • Disney • HBO • Nintendo •
Currently accepting new projects
Start a project →My Services
Characters, creatures, and digital assets
for film, television, VFX, stop motion,
and commercials.
Explore →
Character Art
Toy & Collectible Sculpting
Production-ready sculpts for toy and collectible manufacturers, from concept through final files.
Explore →
Design & Prototyping
Technical 3D solutions spanning scanning, digital modeling, prototyping, and fabrication.
Explore →
Portraits, figures, large-scale installations, and original works rooted in traditional sculptural practice.
Explore →
Sculpture
Featured Projects
The Space Between
MY PHILOSOPHY
I work between artistry and technology, tradition and innovation, intuition and precision. It’s in the space between that ideas take form.
Have a project or problem to solve?
I partner with studios, brands, and independent creators to develop characters, sculptures, and prototypes that bring ideas to life.