A male artist with glasses and a woman with red hair, both working on a clay sculpture of a human head in a library or studio with bookshelves in the background.

About

I'm a Los Angeles-based character sculptor working across digital and clay, from lifelike characters for film and animation to fine art sculpture and luxury design. My path started with a fascination for figurative sculpture, film, and pop culture, and it's shaped everything I've built since.

I've sculpted characters for LAIKA's upcoming feature Wildwood, led character art on Starburns Industries' Lincoln in the Bardo and Halon's Sid Meier's Civilization VII teaser, and spent years building digital sculpts and physical prototypes for clients like Marvel, Hasbro, and DC. I also served as Head of 3D at a fashion tech startup split between Santa Monica and Gubbio, Italy, where I translated a luxury menswear brand's craftsmanship into digital design and 3D-scanned garments. I'm a proud member of the Visual Effects Society.

How I Work

Sculpture is the center of everything I do, the questions of form, proportion, gesture, anatomy, and storytelling never change, only the tools do. I study the fundamentals, practice constantly, and bring new technology into an old craft rather than letting the craft get lost in the tools. Ancient principles, evolving tools, enduring form.

I also teach, currently as a Sculpture Instructor at Kline Academy of Fine Art, and previously as a Digital Sculpting Instructor at Cinema Makeup School, because passing on the craft is part of what keeps it moving forward.

More on Instagram